GAIMIN is creating the world’s largest GPU-based DePIN to address the increasing worldwide demand for data processing power. GAIMIN’s DePIN, called gaimin.cloud, currently focuses on delivering data processing services for Artificial Intelligence (AI), Video Rendering (VR) and the powering of blockchain computations.
GAIMIN - Delivering Web3 to the Gaming Ecosystem
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GAIMIN’s approach is based on users allowing their devices to participate in GAIMIN’s DePIN, known as gaimin.cloud. Through a Windows app (available at www.gaimin.gg), users permit their PC-based devices to participate in gaimin.cloud and allow GAIMIN’s platform to send data processing jobs to their devices. User’s can manually turn on and off their device participation at any time, and also increase or decrease the level of processing power available to GAIMIN, depending on their use of their PC. GAIMIN currently has 6,000 users participating in GAIMIN’s DePIN on a daily basis. Monthly, around 40,000 unique users participate in gaimin.cloud.
GAIMIN’s DePIN supports the handling of data processing jobs directly from clients, or it can operate as a scalable extension to other powering service providers – if their demand exceeds capacity, they can turn to GAIMIN for ad hoc, extensible powering as and when required. GAIMIN is currently developing proof of concepts with some other organisations who offer GPU-based powering services.
Gamers as users
GAIMIN focuses on gamers as users primarily due to gamers having the higher performance devices they need for gaming. However, gamers only typically use their PC’s for gaming for 4 hours a day, leaving the PC switched on, and therefore unused for around 20 hours per day. In addition, if a gamer has a very highly performing device, even when gaming, their devices are not used to their full capability. This underutilisation can be provided to GAIMIN for data processing jobs, providing the user with the ability to earn passive rewards in return for allowing GAIMIN to utilise their PC components, such as their CPU and GPU.
GAIMIN allows the user full control over their devices and how much they allocate to GAIMIN’s DePIN. If their devices are lower specification, they can completely turn off participation or reduce the amount of processing power available to GAIMIN.

Gaimin Gladiators
As gamers are GAIMIN’s target audience, GAIMIN uses its ownership of Gaimin Gladiators (www.gaimingladiators.gg) for brand awareness and promotion of the GAIMIN brand to this target community. Building a successful esports organisation, which currently comprises 9 teams, 25+ players, and with over 23bn+ impressions in 2023 creates one of the most visible brands in the esports industry.

Gaimin Gladiators’ teams all play in Tier 1 events and tournaments. As an example, GAIMIN’s DOTA2 team are Top 3 worldwide, GAIMIN’s Fortnite player, Kami, is Top 2 worldwide. Having the “best” teams in the business means GAIMIN’s brand reach and brand awareness reaches the largest number of followers, thereby translating into significant numbers of downloads of the app and large numbers of users participating in monetisation and passive reward earning activities.
GMRX

GAIMIN rewards its users for participating in GAIMIN’s DePIN in GMRX, GAIMIN’s own utility crypto asset. Users passively earning GMRX can use GMRX to enhance their investment in their gaming experience through the purchase of in-game assets, in the form of self-owned NFTs for example, which GAIMIN calls Digital Gaming Assets (DGAs). Also, following the launch of The Colosseum in April 2024, GAIMIN’s GMRX can be utilised as a fan token for Gaimin Gladiators, allowing fans and followers of Gaimin Gladiators to receive fan-information from their favourite teams and players. Through a staking mechanism, which converts GMRX into the fantoken, GMRX is taken out of “supply” thereby helping the create the deflationary aspects for GMRX.
Games Launcher
GAIMIN is in the process of developing its platform and app to become a Games Launcher, with the incorporation of games into the gaming platform. GAIMIN’s Games Launcher will become a focus for Web3 gaming, allowing developers to incorporate GAIMIN’s Web3 technology into their games, using GAIMIN’s cryptocurrency, GMRX, for a ready-made in game economy, and allowing Web3 components, such as blockchain, NFTs crypto wallets and cryptocurrency based economies to be easily incorporated into games. However, Web3 has had very slow take up in the gaming industry for a number of reasons, including high costs for transaction processing, low speed, high latency and limited scalability. GAIMIN is addressing this barrier to entry by create accessible Web3 technology and components specifically for the gaming industry.
Digital Gaming Assets
GAIMIN’s Digital Gaming Assets (DGAs) are Non Fungible Tokens ( NFTs) which allow asset ownership to be recorded on the blockchain, with blockchain technology managing the ownership and transfer of assets. Having gaming assets retained “outside” of a game provides significant benefit to a gamer, allowing gamers to invest in their gaming inventory secure in the knowledge that they retain ownership of these assets outside of the game, and potentially re-usable across different games. They can also sell, rent or loan their assets with blockchain technology providing assurances over ownership and transfer through smart contracts.
To increase the value of assets, GAIMIN has created the world’s first cross-game DGAxg; a single asset that can be used in different games, with the characteristics of the asset changing according to the game in which it is being used. For example a DGA which is a gun in one game could be a sword in a different game.
L2 Blockchain

A key barrier to entry for Web3 technology in the gaming industry is technology constraints limiting effective gameplay, combined with the high development and implementation operational costs due to inadequate SDKs and a lack of interoperability between games and gaming platforms. These issues have stifled the ability of gaming platforms and games developers to embrace Web3 technology and roll it out across the gaming industry.
GAIMIN is dedicated to making Web 3 technology and services more accessible. To this end, GAIMIN has recently announced a partnership with BNB Chain and Movement Labs to create the world’s first L2 blockchain dedicated to gaming. Through this partnership, GAIMIN is developing an L2 blockchain on the opBNB blockchain (the L2 solution for BNB Chain), integrated with Web3 enhancement features from Movement Labs and creating an L2 blockchain that removes the key barriers to entry for Web 3 game developers.
GAIMIN’s L2 will provide games developers with API and SDK access to Web3 components which will deliver validation and approval of transactions at rates of 150k transactions per second, ERC-4337 features, such as account abstraction to optimise transaction validation and other technologies that support Web3 enablement delivering a paradigm shift for the gaming industry; the world’s first dedicated L2 gaming blockchain.
Delivering the L2 blockchain through gaimin.cloud increases speed of validation and transaction approval. Each device in gaimin.cloud can become a blockchain node, increasing resilience and speeding up approvals. In line with GAIMIN’s monetisation approach, upto 90% of the gas fees paid for each transaction will be returned back to the users, thereby making gamers the driving force behind their own dedicated gaming blockchain. Also, the processing of L2 transactions does not require the processing power of a GPU, a CPU can process L2 transactions. Gaimin.cloud has already been tested with CPU processing capability, thereby increasing the reach of the monetization options available from GAIMIN to a wider range of users.
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